



As a result, there aren’t a lot of specific rules around Kits – it’s more of a “use your own judgment” kind of scenario as to what would be appropriate for your Decades Challenge. They typically don’t involve gameplay features that will influence how you play your game. In general, Kits are a compilation of CAS and Build Mode items around specific themes. You are welcome to use Paranormal Stuff in your gameplay from a historical perspective – just keep in mind that the specters and creepy objects may reduce the realistic nature of this challenge. Paranormal investigation was popularized in the 2000s, but has been around since before the Decades Challenge begins seances have been around even longer. These rules assume that you are not including any Vampires, Mermaids, Spellcasters, StrangerVille, or Werewolves gameplay. I have all the current Sims 4 packs and will try to keep this updated as new packs become available. Each decade has rule changes based on societal changes and world events. By nature of the goal, this challenge will have some limitations in regards to race, gender, and sexuality, particularly in the earlier decades – please note that playing this challenge does NOT condone these limitations. The goal of this challenge is to live from the 1890s to the 2010s in a somewhat historically accurate way, showing how things changed over more than a century of time. Special thanks to Folklore1489 and StephKa圜eeYT for sharing your Rules saves so that we can keep playing the Decades Challenge for years to come! In January 2021, Google deleted the Rules document and I was terrified that our Rules were lost for good.Share your creations on The Gallery with the hashtag #CCGDecades Check out this Let’s Play on my YouTube Channel!
